Credits

  • The Grove | Play 2025 (World Premiere) – Sound Engineer
  • The End of Bubbles | Game 2025 – Additional Sound Designer
  • Graviture | Game 2024 – Composer & Sound Designer
  • Mindplay | Play 2024 – Sound Engineer
  • Library Lion | Play 2025 (World Premiere) – Sound Engineer
  • Carton Courier | Game 2024 – Composer & Sound Designer
  • Viral Tendencies | Game 2024 – Composer & Sound Designer
  • Boston Progressive Jazz Festival | Concert 2024 – Sound Engineer
  • Manic Man! | TV Pilot 2023 – Dialogue Post Production
  • If Things End | Short Film 2024 – Composer
  • Just Friends | Short Film 2023 – Composer
  • Shimmerfish | Game 2023 – Composer
  • Constellation Cleaners | Game 2023 – Sound Designer
  • AI Gotta Go! | Game 2023 – Sound Designer
  • Oh Dear Daisy | Short Film 2022 – Composer
  • Jumpcut | Short Film 2022 – Composer
  • I’m Right Here | Short Film 2021 – Composer
  • In Passing | Short Film 2020 – Composer

Software Skills

Includes tools used for film, video games, theater, and live sound.

Proficient
  • Logic Pro X
  • Pro Tools
  • Wwise
  • Qlab
  • Cubase
  • MuseScore
  • Finale
  • MxSpot
  • Dante (Level 3 Certification)
  • Shure Wireless Workbench
  • Izotope RX 9
Moderate
  • Dorico
  • AutoCAD
  • Scriptation
  • GitHub
Learning
  • Reaper
  • Unity
  • Fmod
  • Smaart
  • Final Cut Pro

Learn More About Kaelen

Kaelen Anderson is an American composer, sound designer, and sound engineer for video games, film, and theater. He was born and grew up in Singapore until moving to the United States in 2020. He attended Berklee College of Music in Boston, studying Film and Game Scoring. Throughout this time, he worked as a sound and lighting technician for companies and venues around Boston. After graduating in 2023, he worked full-time as the Technical Director for The Center for Arts at the Armory, until moving to the Huntington Theatre to work as the House Sound Engineer at the Calderwood Pavilion. While Kaelen works as a sound engineer, he continues to work on his art, participating in game jams, writing music, and exploring game engine tools.